River Catacombs - UE5 Environment

I'm excited to share the final project of my mentorship term at the Think Tank Training Center Online.
The scene is based on this beautiful concept art by Josh Norman:
https://www.artstation.com/artwork/lRBk0e
Everything in this scene is my own work. The fully fleshed out scene runs smooth enough to be played in realtime. Since I planned on using vertex paint, Nanite was not an option for the architecture. The only things making use of Nanite are the grass and the landscape which is using tessellation.
A heartfelt thanks goes out to my amazing mentor Teodor Ivanov for always ensuring I'd make the right decisions and pushing me to my best performance.
https://www.artstation.com/teodorr
Another big thanks goes out to my fellow students at Think Tank, who became really good friends during my time there. Thanks for always having my back and helping me out when I struggled!
Lastly I really want to thank the incredibly talented concept artist Josh Norman for crafting the beautiful piece I based this 3D environment on.
https://www.artstation.com/joshnorman
Please make sure to check out his artstation for more amazing art!
I will at some point follow up with a breakdown of the scene, so stay tuned if you're interested!

Demo Reel

Gameplay Demo

Key Shot

Key Shot

Scenery

Scenery

Concept Shot

Concept Shot

Gate Details

Gate Details

Head Details

Head Details

Side Entrance

Side Entrance

Interior Section

Interior Section

Wide

Wide

Main Gate

Main Gate

Bridge Front

Bridge Front

Tower Close-up

Tower Close-up

Tower Front

Tower Front

Bridge #1

Bridge #1

Nature

Nature

Vista

Vista

Nature

Nature

Scenery

Scenery

Bridge #2

Bridge #2

Statues

Statues

Side Entrance 2

Side Entrance 2

Golden Hour Shot #1

Golden Hour Shot #1

Golden Hour Shot #2

Golden Hour Shot #2

Heron Symbol Details

Heron Symbol Details

Head Details

Head Details

Heron Symbol #2 Details

Heron Symbol #2 Details

Golden Hour Shot #3

Golden Hour Shot #3

Golden Hour Vista

Golden Hour Vista

Comparison

Comparison

Detail Lighting #1

Detail Lighting #1

Detail Lighting #2

Detail Lighting #2

Asset Showcase Video

Architecture Modules

Architecture Modules

Geology & Water

Geology & Water

Juniperus macrocarpa

Juniperus macrocarpa

Juniperus phoenicia

Juniperus phoenicia

Olea europaea

Olea europaea

Grasses, Moss, Perennials and Shrubs

Grasses, Moss, Perennials and Shrubs

Dead Trees and Vines

Dead Trees and Vines

Leafs and Twigs captured with Photometric Stereo

Leafs and Twigs captured with Photometric Stereo

Foliage Atlases and Bark Materials

Foliage Atlases and Bark Materials

Materials

Materials

Architecture Shader

Architecture Shader

Cliff Shader

Cliff Shader

Foliage Shader with Speed Tree Wind

Foliage Shader with Speed Tree Wind

Birds Shader

Birds Shader

Waterfall Shader

Waterfall Shader

Landscape Shader

Landscape Shader

Substance Designer Stone Material

Substance Designer Stone Material

Substance Designer Trim Sheet Material

Substance Designer Trim Sheet Material

Substance Designer Turbulent Water Material

Substance Designer Turbulent Water Material

Heron Symbol Sculpt

Heron Symbol Sculpt

Heron Symbol Sculpt Detail

Heron Symbol Sculpt Detail

Head Sculpt

Head Sculpt

Gate Statue Sculpt

Gate Statue Sculpt

Final Side Building Statue Sculpt

Final Side Building Statue Sculpt

Custom Statue Base Mesh

Custom Statue Base Mesh

Side Entrance Wood Sculpt

Side Entrance Wood Sculpt

Cliff #1 Sculpt

Cliff #1 Sculpt

Cliff #2 Sculpt

Cliff #2 Sculpt

Cliff #3 Sculpt

Cliff #3 Sculpt

Individual Stones Sculpt

Individual Stones Sculpt

Tiling Mesh Decal Sculpt

Tiling Mesh Decal Sculpt

Tiling Rock Texture Sculpt

Tiling Rock Texture Sculpt

Progress #1 / Blockout

Progress #1 / Blockout

Progress #2

Progress #2

Progress #3

Progress #3

Progress #4

Progress #4

Progress #5 / Final

Progress #5 / Final